Education and Training
This gamification course explains how game elements and design frameworks can be applied to encourage engagement and support specific goals. It distinguishes games, toys, gamification, and game-based learning while introducing experience design, emotions, mechanics, dynamics, aesthetics, rules, documentation, and evaluation.
- The definition of gamification and the main game elements.
- The frameworks and steps used to apply gamification.
- The difference between a game, a toy, gamification, and game-based learning.
- What an experience means within game design.
- How intended emotions can influence an experience.
- The difference between mechanics, dynamics, and aesthetics.
- How to create rules for a designed experience.
- How to complete a game-design document.
- The different approaches used to evaluate an experience.
- How evaluation supports improvement.
This course is suitable for people interested in game design and the use of game elements beyond entertainment. It supports professionals and learners who want to apply gamification to employee engagement, customer experience, training, organizational activities, or personal goals through a clearer design and evaluation process.
Intro
What is Gamification? & What is Game Elements?
Frameworks and Steps to Apply Gamification
What`s What?
What's an Experience?
Players and Emotions
Combining it all together
Adding Mechanics, Dynamics and Aesthetics
Themes, Stories and Environment
Playtesting Types
Summary
Mohamed Essam is a Learning Experience Designer at AxonIQ, Netherlands, and freelance learning consultant.
He has over 11 years experience in learning and developement blended with IT retail sales and marketing industry, he has been an independent self employed consultant for 5 years excelling in various selling, soft skills and technical programs.
Mohamed is an APTD (Associate Professional in Talent Development) certified from ATD, USA - Game design & Development Certified from Michigan state university, USA - Instructional Design Certificate HRCI, USA - UX Design Cross Skilling Certificate, Udacity.
He decided to dedicate all his efforts in order to help youth and professionals achieve their personal & career goals by merging gamification, UX, and learning together.
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